Humble beginnings
A1 / SeasonsA spring village, open fields and room to grow.
An independent game in the making
A little home in a changing world.
Build your settlement, rally its people and stand against the raids.
Village building meets tower defence.
Inspired by Anglo-Saxon England.
A small place. Something to protect.
Thatched roofs, muddy paths and a handful of households. BURH is about the pleasure of growing a settlement, and the decisions that turn it into a place you can defend.
The world we're imagining
A first collection of hand-painted-style concepts: the changing seasons, the threat of a raid and the beginnings of a burh.
Visual development, not game screenshots.
A spring village, open fields and room to grow.
Golden fields and the warmth of autumn.
Cold ground, bare branches and smoke from the hearths.
A raid reaches the village edge. A battle concept, not gameplay.
The raid has passed. Now there is work to do.
An exploration of fortified streets, a market and a shared defence.
A more established stronghold, looking out across the valley.
Four stages of the idea, side by side. Progression is still being explored.
AI-assisted concept art, shared as part of BURH's development. Buildings, scenery, interface mock-ups and progression shown here are exploratory, not promises of finished features.
Early browser prototype
Place buildings, muster the militia and face eight raids through four seasons. This is an early playtest; the art and systems are still taking shape.
Play in your browser Or explore the separate 3D art studyDesktop recommended. No account needed.
Prototype progress is saved in this browser on this site.